I have always been pretty interested in virtual reality from a young age when I first put on a bulky VR headset just barely over my head to experience a game at Disney world and later again in university, when I studied interactive design and was introduced to augmented reality. My sister
I have always been pretty interested in virtual reality from a young age when I first put on a bulky VR headset just barely over my head to experience a game at Disney world and later again in university, when I studied interactive design and was introduced to augmented reality. My sister recently bought a nifty new tool called ‘Google Cardboard’. If you haven’t heard of this amazing inexpensive version of what you may know as Oculus Rift – a virtual reality headset priced at $599. Google cardboard works well as a do-it-yourself alternative and competitor to Rift.
You simply need 2 things to get started:
a smart phone
the package they send you
And you are free to visit the solar system, visit the apple store in Ginza, Tokyo or watch a special private performance by a vocaloid by the name of Unity. You can probably guess which one of the 3, I spent more time doing. But all this had me thinking…virtual reality can really revolutionise animation production and it’s consumption. A shot in your 3D animation looks a bit off? No worries virtual reality could probably help you with planning shots and the sequences of your cuts. Want to immerse your audience in a full 3D experience? Easy! Learn how to develop for VR and now they can bring the full experience to their homes for less than £10!
I hope to talk share more thoughts and comments on this in the future, but for now if you have a phone and a couple of quid to spare, this is definitely worth the purchase!
I have recently been reading Richard Williams's The Animator's Survival Guide. It has taken me a good 2 years to start getting through the book properly. Boy! have I been missing out on a wealth of teaching, and advice from this book! If you are working to be an animator.
I have recently been reading Richard Williams’s The Animator’s Survival Guide. It has taken me a good 2 years to start getting through the book properly. Boy! have I been missing out on a wealth of teaching, and advice from this book! If you are working to be an animator. GET THIS BOOK!
The emphasis to practise is strong in this book, while it has been inspiring and extremely motivating to read; The idea of getting in some practise for animation has been more pleasant to think about at times than actually practising. I have been getting more headaches whenever I spend any amount of crunch time in front of my iMac, drafting up pencil animations and pastel designs every week or two for this blog can take its toll especially when you spend all day working with tech. But I want to get good… really good. I really enjoy animation, even all the annoying bits. Maybe it is similar to a marriage.. almost..not exactly..but you understand….hopefully.
In this period of my life, the emphasis is on returning back to basics and getting good…really good at the basics and to try not speed through or pay an x amount of money for what I think would be a shortcut to great things. What’s stopping me from practising the 12 principles and observing from my surroundings for the meantime? Whose saying the mundane aren’t things to get excited about because they definitely separate the ok work from the amazing . I carry around a storyboard book with me to work, and during my lunch break I sketch, I watch dramas, animatics, pause here and there and sketch and I am learning that that the only way to get good is to imitate things that worked for others and to understand why it worked.
I knew about timing and spacing but never understood it well enough to utilise it. It wasn’t until I sat down with a former employee of Richard Williams that I had it explained to me properly. These are the results of what I am practising with the help of the advice I was given and The Animator’s Survival Guide.I need to be more intentional and strict with my time and more patient on myself. Something a lot of us forget to do. I consider this a “forgetting everything you thought you knew about animation, and getting back to basics.” It feels reassuring and fresh starting from scratch and with talented individuals who know what they are doing because they have been doing it for years. The thought for today is practise.